I have a GameScene.sks
a custom class GameScene.swift
which is connected via the Custom Class Inspector (on the right in Xcode). This is working fine.
Now in the GameScene.swift
where I want to reference another scene that I want to reuse in many scenes in the future (oversimplified code):
class GameScene: SKScene {
// ...
override func didMove(to view: SKView) {
//...
guard let gameMenuPath = Bundle.main.path(
forResource: "GameMenu", ofType: "sks") else { return }
let url = NSURL(fileURLWithPath: gameMenuPath) as URL
let gameMenu = SKReferenceNode(url: url)
addChild(gameMenu)
//...
where I am loading a reusable GameMenu.sks
.
Everything works fine till here. Now the custom class issue for the GameMenu.sks
(the scene to be reused). For the GameMenu.sks
I also have a GameMenu.swift
which is referenced in the custom class inspector as custom class. So exactly as for the GameScene
. The problem is that it seems like the GameMenu.swift
is not found/loaded. I get no error - so it looks like I misspelled the custom class - but I checkt it many times and also cleared the Xcode cache.
Any ideas how to set custom class for a scene (.sks
) that is referenced in another scene?
I would think this is something that is done for reusable scene parts suche as the GameMenu
in my case that is visible in every GameScene
.
Thank you for any hints.
Is it necessary to add GameMenu in GameScene via code? You can also simply use the inspector. In your GameScene.sks drop the 'Reference' (SKReferenceNode) object. Select it from the hierarchy and select GameMenu as in the 'reference' dropdown.