I have a game with a Menu Scene and a Game Scene. In the Menu Scene I start the Game with:
let transition = SKTransition.fadeWithDuration(1)
let scene = GameScene(size: self.scene!.size)
scene.scaleMode = self.scaleMode
self.view!.presentScene(scene, transition: transition)
When the game is over I use the following code in the Game Scene to get back to the Menu Scene:
let transition = SKTransition.fadeWithDuration(1)
let scene = MenuScene(size: self.scene!.size)
scene.scaleMode = self.scaleMode
self.view!.presentScene(scene, transition: transition)
So far so simple. But with every transition the memory consumption increases. Is there a possibility to avoid this? For example reuse the Menu Scene?
This is how I load the first MenuScene in the GameViewController:
override func viewWillLayoutSubviews() {
let skView = self.view as! SKView
skView.showsFPS = true
skView.ignoresSiblingOrder = true
var scene = MenuScene(size: skView.bounds.size)
scene.scaleMode = SKSceneScaleMode.AspectFill
skView.presentScene(scene)
}