I was playing with Scala 2.11's new macro features. I wanted to see if I could do the following rewrite:
forRange(0 to 10) { i => println(i) }
// into
val iter = (0 to 10).iterator
while (iter.hasNext) {
val i = iter.next
println(i)
}
I think I got fairly close with this macro:
def _forRange[A](c: BlackboxContext)(range: c.Expr[Range])(func: c.Expr[Int => A]): c.Expr[Unit] = {
import c.universe._
val tree = func.tree match {
case q"($i: $t) => $body" => q"""
val iter = ${range}.iterator
while (iter.hasNext) {
val $i = iter.next
$body
}
"""
case _ => q""
}
c.Expr(tree)
}
This produces the following output when called as forRange(0 to 10) { i => println(i) }
(at least, it's what the show
function gives me on the resultant tree):
{
val iter = scala.this.Predef.intWrapper(0).to(10).iterator;
while$1(){
if (iter.hasNext)
{
{
val i = iter.next;
scala.this.Predef.println(i)
};
while$1()
}
else
()
}
}
That looks like it should work, but there's a conflict between my manually defined val i
and the i
referenced in the spliced-in function body. I get the following error:
ReplGlobal.abort: symbol value i does not exist in$line38.$read$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw. error: symbol value i does not exist in scala.reflect.internal.FatalError: symbol value i does not exist in $line38.$read$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw.
And then a rather large stack trace, resulting in an "Abandoned crashed session" notification.
I can't tell if this is a problem with my logic (you simply can't splice in a function body that references a closed-over variable), or if it's a bug with the new implementation. The error reporting certainly could be better. It may be exacerbated by the fact that I'm running this on the Repl.
Is it possible to pull apart a function, separating the body from the closed-over terms, and rewrite it in order to splice the logic directly into a resulting tree?
When in doubt,
resetAllAttrs
:And then:
In general, when you're grabbing a tree from one place and plopping it somewhere else, it's likely going to be necessary to use
resetAllAttrs
to get all the symbols right.