I'm a bit desperate here... I'm trying to access one parameter of a light in Softimage.
First, when we do this:
light.GetParameterValue(L"LightExponent")
it works!
But when we try:
light.GetParameterValue(L"soft_light.atten")
it fails completely!
I tried to find documentation, but the only code that I could find is in Python and no indication for the equivalent in C++. In python, they manage to do something like:
xsi = Application
test = xsi.GetValue("LightName.point.soft_light.atten")
But I cannot figure out what is Application, and it's not the same as XSI::Application in the API.
So, any idea how to access this value ? Also, if I could found the equivalent to Application.GetValue (in the script, you can see Application.SetValue... so I imagine that GetValue exists in some form!) in C++, that would be nice... I could simply use the name of the light and then add the information that I need to access that value like:
SomeUnknownClassForNow::GetValue(light.GetName() + ".point.soft_light.atten");
Any idea ?
With the help of a client of ours, I finally managed to find a proper solution to this.
First, there's some direct parameters, like "LightExponent". But there's other parameters associated with an object, like a light, in other categories called Shaders.
With a light, or a least a point light, there's only one Shader, called "soft_light". It's possible to access it by:
It's possible to verify its name to with GetName(). Which, in this case, would be "LightName.point.soft_light".
Finally, to access the "soft_light.atten" parameter:
So, in Softimage, there's sort of Hierarchy in objects and all these a separated as shaders. For more complex object, just find the right shader and extract its parameter.