Is there any way to integrate softbody physics with WebGL or threejs? Could I integrate for example PhysX engine somehow?
I need to move a 3d rigid body within a 3d soft body and have the soft body deform in response. The soft body would ideally have similar plastic properties as clay.
Is what I'm trying to achieve even possible?
Any advice or direction would be greatly appreciated.
Maybe take a look at this one: http://chandlerprall.github.io/Physijs/