Does polymorphic allocator (I personally use boost and C++17, but guess that it's the same for stl and C++20) in it's destructor automatically destructs objects allocated inside it's memory resource, or should delete for each object be called manually, like if I'm using default stl std::allocator (where not calling delete and then destructing object is an undefined behaviour)?
Should I call `delete` on object allocated using polymorphic allocator
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A polymorphic allocator is a cheaply copyable object and doesn't own objects.
What you might be confusing it with is a
memory_resource, which has capacity to store objects. Still, it doesn't own those, because it cannot even know the type(s) of object(s) stored in its capacity.On the other hand, there are container types that use an allocator to allocate storage for their objects. The container does own the objects, and will destruct them and deallocate from the same (or rather, equivalent) allocator.
In short, you will not be allocating from an allocator, your allocator-aware container will. And it will not call delete, but rather the expectable
allocator.deallocate()orallocator.delete_object()depending on how the allocation was made.Example 1: Allocator-Aware Container
Because an example speaks a thousand words:
Live On Compiler Explorer
Prints:
I'll leave it as an exercise to see whether your standard library implementation changes behaviour if you remove the call to
reserve().Example 2: Raw allocator use
It's pretty clear that the allocator interface is not for direct consumption:
Live On Compiler Explorer
Prints