I'm making a server menu system however when I remove all the items from the sfgui system and move on to another game state the labels from the previous game state are visible under a circumstance which I will explain in a minute, first let me show you the issue.
Server Menu:
Here you can see the issue:
The code for removal is as follows.
void S_ServerMenu::Exit() {
ServerSelectWindow->Show(false);
desktop.RemoveAll();
desktop.Refresh();
}
However this issue only occurs on refresh of servers here is the code for refresh.
void S_ServerMenu::RefreshServers() {
Document d;
d.Parse<0>(LoadInServers().c_str());
servers = ServerParser(d);
ServerListTable->RemoveAll();
ServerListTable->RefreshAll();
for(int i = 0; i < servers.size(); i++) {
auto label = sfg::Label::Create();
label->SetText(servers[i].Name);
MenuItem utm;
utm.lbl = label;
utm.index = i;
utm.owner = this;
label->SetAlignment(sf::Vector2f(0, 0));
label->FontSize = 16;
label->SetParent(ServerListTable);
label->cont = ServerSelectWindowContainer;
ServerListTable->Attach(label, sf::Rect<sf::Uint32>(1, i, 1, 1), sfg::Table::FILL | sfg::Table::EXPAND);
label->GetSignal(sfg::Label::OnLeftClick).Connect(std::bind(&MenuItem::Clicked, utm));
}
ServerSelectWindow->RefreshAll();
}
Do any of you know how to solve this if so that would be great.
I fixed this by creating a separate Desktop for each screen.