i have been having trouble trying to set up wraparound in LibGDX using box2D, for example i want my player to appear at the left side of the screen after exiting the right side, but its not working here is my code:
public void setWraparound(){
//if player goes out of bounds vertically
if(body.getPosition().x < 0){
body.setTransform(new Vector2(4.8f, body.getPosition().y),body.getAngle());
}else if(body.getPosition().x > 4.8f){
body.setTransform(new Vector2(0, body.getPosition().y), body.getAngle());
}
//if player goes out of bounds Horizontally
if(body.getPosition().y < 0){
body.setTransform(new Vector2(body.getPosition().x,8f), body.getAngle());
}else if(body.getPosition().y > 8f){
body.setTransform(new Vector2(body.getPosition().x,0), body.getAngle());
}
}
Then i call the method in my GameStage class like this:
public GameStage() {
setUpWorld();
setupCamera();
setupTouchControls();
player.setWraparound();
renderer = new Box2DDebugRenderer();
}
anyone to help me out?
The place where you call your
setWraparound
method is wrong. You need to call it after a collision of the player with screen border happens. I suggest you do the followingContactListener
to your box2D world and check in thebeginContact
method if player & wall do touch.setWraparound
Alternatively you could create a Sensor that matches the screen size and detect if player touches the sensor borders. Or you could just check every frame your player's x/y positions and see if they are out of the screen, but it is better to use box2D collision detection.