I am making server application where i need to broadcast message to all my connected users. I have create three files as below.
1) socketServer.php (Working Fine)
2) index.html (Working Fine)
3) notification.php (Issue in this file)
notification.php (Creating Problem)
<?php
$post_data = json_encode(array('message'=>'Please refresh your page.'));
$socket = fsockopen("192.168.10.107", 9000, $errno, $errstr, 15);
if(!$socket){
echo ' error: ' . $errno . ' ' . $errstr;
die;
}else{
$http = "POST /myapp/socketTrigger.php HTTP/1.1\r\n";
$http .= "Host: 192.168.10.107\r\n";
$http .= "User-Agent: " . $_SERVER['HTTP_USER_AGENT'] . "\r\n";
$http .= "Content-Type: application/x-www-form-urlencoded\r\n";
$http .= "Content-length: " . strlen($post_data) . "\r\n";
$http .= "Sec-WebSocket-Key: gjdsjh8^8==Hjhdsur\r\n";
$http .= $post_data . "\r\n\r\n";
fwrite($socket, $http);
$contents = "";
while (!feof($socket)) {
$contents .= fgets($socket, 1024);
}
fclose($socket);
}
?>
Please check notification.php file and let me know what's wrong doing here i am. It create infinite loop.
I want to broadcast message to all connected users using notification.php file.
UPDATE
socketTrigger.php
<?php
// $host = '192.168.10.70'; //host
$host = '192.168.10.107'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
// break;
$tst_msg = json_decode($received_text); //json decode
echo "<pre>";
print_r($tst_msg);
echo "\r\n\r\n";
//$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
//$user_color = $tst_msg->color; //color
//prepare data to be sent to client
if(!empty($user_message))
{
$response_text = mask(json_encode(array('type'=>'usermsg', 'message'=>$user_message)));
send_message($response_text); //send data
}
break 2; //exist this loop
}
$buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
@socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
if(isset($headers['Sec-WebSocket-Key'])) {
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/myapp/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
}
?>
index.html
<!DOCTYPE html>
<html>
<head>
<title>Test Notification</title>
<script src="jquery-3.1.1.js"></script>
</head>
<body>
<div id="notification">
</div>
</body>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
//create a new WebSocket object.
var wsUri = "ws://192.168.10.107:9000/myapp/socketTrigger.php";
// var wsUri = "ws://192.168.10.70:9000/myapp/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
$('#notification').append("<div class=\"system_msg\">Connection Status :: You are Connected!</div>"); //notify user
}
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
console.log(msg);
if(msg.type == 'usermsg' && msg.message != "")
{
$('#notification').append("<div class=\"user_msg\">"+msg.message+"</div>"); //notify user
}
};
websocket.onerror = function(ev){$('#notification').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#notification').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
</html>
Your solution isn't correct and logical. You most create message table for your users and when you want to send broadcast msg, only create a new record on messages table and in client side, client phone or web application most check this table e.g each 10 second