ScreenCapture on OS X Retina

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I am trying to do a screen capture on OS X. My solution works properly on macbook pro. But I am facing some problems on Retina displays.

I try to get the current resolution using CGDisplayPixelsHigh/CGDisplayPixelsWide. It returns the correct resolution (the one I see in Preferences) on Retina but the image returned by CGDisplayCreateImage gives an image of double the resolution.

This is the code I am using

int activeDisplay;
size_t screenX, screenY;

activeDisplay = CGMainDisplayID();
screenY = CGDisplayPixelsHigh(activeDisplay);
screenX = CGDisplayPixelsWide(activeDisplay);

CGImageRef image = CGDisplayCreateImage(activeDisplay);

Is there a way to capture an image of the resolution I am seeing in Preferences in Retina displays? Also can some one explain why this is happening?

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