Using a UIlabel as a diffuse texture works great in Scenekit but when I rotate the device it breaks and the materials go blank. I've tried also adding the labels to a view offscreen but unfortunately the problem persists. Is there a way around that other than unloading the views and reloading them back into every material every time the orientation changes?
Scenekit using uiview as material texture breaks with autolayout
134 views Asked by Toby Evetts At
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