On Scene2D, f I have a custom actor, how do I make my ClickListener to be able to refer to that 'customActor's fields and methods? Since for example the enter method goes:
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) { ... }
The thing is that that fromActor
Actor reference can't see the fields that I want to modify in my CustomActor
... I'm aware that I could do something along:
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
if(fromActor instanceof CustomActor) {
CustomActor actor = (CustomActor)fromActor;
}
}
But to me that doesn't feel right, there's gotta be a more efficient way; so if you know of one, please let me know :D
In the class where you are instantiating this click listener, add an inner class that looks like this:
You can of course override any methods that you need, not just
enter
.Then use it like this
That's how I normally set things up, but you can put the custom listener class code wherever you want, or have a separate class file for it and import it.