Well I’m making a sketch that uses the SimpleOpenNI library in Processing, and I’m mounting a 3D design over the skeleton, but I have been thinking that if a different person stands in front of the Kinect the model will be different if the person is taller or smaller than me, since I’m doing the tests, and I want to know if there’s a way to scale the skeleton made by the SimpleOpenNI, so I can make that the standard in my sketch so anyone that stands in front will be the same height in the sketch and all the parts of the 3D will remain in the same place. I hope you guys can give me a hint since this is my first project using the skeleton. Thanks!
Related Questions in PROCESSING
- How to open and read video stream in Matlab
- Interpolation and replace zeroes
- How can I fix my code to do line by line conditional statements in Matlab
- matlab crash during acquisition of pointgrey images
- Calling text file
- Apply gaussian filter on text
- re-plotting of data on same GUI axes in matlab
- Issue with nume1 in MATLAB
- Multiply two variables in Matlab with vpa - high precision
- ODE - Solving Parameter Dependent on Variable [Matlab]
Related Questions in KINECT
- How to open and read video stream in Matlab
- Interpolation and replace zeroes
- How can I fix my code to do line by line conditional statements in Matlab
- matlab crash during acquisition of pointgrey images
- Calling text file
- Apply gaussian filter on text
- re-plotting of data on same GUI axes in matlab
- Issue with nume1 in MATLAB
- Multiply two variables in Matlab with vpa - high precision
- ODE - Solving Parameter Dependent on Variable [Matlab]
Related Questions in SIMPLE-OPENNI
- How to open and read video stream in Matlab
- Interpolation and replace zeroes
- How can I fix my code to do line by line conditional statements in Matlab
- matlab crash during acquisition of pointgrey images
- Calling text file
- Apply gaussian filter on text
- re-plotting of data on same GUI axes in matlab
- Issue with nume1 in MATLAB
- Multiply two variables in Matlab with vpa - high precision
- ODE - Solving Parameter Dependent on Variable [Matlab]
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
If you want to draw the 3D skeleton at the same scale you can create a 3D scene with a representation of the skeleton in a fixed position with a fixed camera (that way the scale won't change) and simply use the joint's orientation (rotation matrices)(not the positions) to update your custom avatar/character representation.
You get the orientation as a PMatrix3D using SimpleOpenNI's
getJointOrientationSkeleton()
method. You can then use Processing's applyMatrix() to orient your custom mesh:or as a minimal sample:
It will be up to you to organize the hierarchy of the character and setup a camera with the desired perspective.