Is it possible to develop for Samsung Gear VR in C++ only and possibly combine it with Qt? According to http://www.gearvrf.org/ there's a Gear VR native library, but is it supported in any way (samples, documentation..) ?
Samsung Gear VR - is it possible to develop in C++?
1k views Asked by user2061057 At
1
There are 1 answers
Related Questions in ANDROID
- Creating global Class holder
- Flutter + Dart: Editing name of a tab shows up a black screen
- android-pdf-viewer Received status code 401 from server: Unauthorized
- Sdk 34 WRITE_EXTERNAL_STORAGE not working
- ussd reader in Recket Native module
- Incorrect display of LinearGradientBrush in IOS
- The Binary Version Of its metadata is 1.8.0, expected Version is 1.6.0 build error
- I can't make TextInput to auto expand properly in Android
- Creating multiple instances of a class with different initializing values in Flutter
- How to create a lottie animation
- making android analyze with coverity sast tool
- Flutter plugin development android src not opening after opening example
- I initialize my ViewModel in the Activity with several fragments as tabs, but the fragments(tabs) return null for the updated livedata
- Node.js Server + Socket.IO + Android Mobile Applicatoin XHR Polling Error...?
- How I can use the shared preferences class?
Related Questions in C++
- How to immediately apply DISPLAYCONFIG_SCALING display scaling mode with SetDisplayConfig and DISPLAYCONFIG_PATH_TARGET_INFO
- Why can't I use templates members in its specialization?
- How to fix "Access violation executing location" when using GLFW and GLAD
- Dynamic array of structures in C++/ cannot fill a dynamic array of doubles in structure from dynamic array of structures
- How do I apply the interface concept with the base-class in design?
- File refuses to compile std::erase() even if using -std=g++23
- How can I do a successful map when the number of elements to be mapped is not consistent in Thrust C++
- Can std::bit_cast be applied to an empty object?
- Unexpected inter-thread happens-before relationships from relaxed memory ordering
- How i can move element of dynamic vector in argument of function push_back for dynamic vector
- Brick Breaker Ball Bounce
- Thread-safe lock-free min where both operands can change c++
- Watchdog Timer Reset on ESP32 using Webservers
- How to solve compiler error: no matching function for call to 'dmhFS::dmhFS()' in my case?
- Conda CMAKE CXX Compiler error while compiling Pytorch
Related Questions in OCULUS
- How to script a simple collision using hands in OVRCameraRigInteraction?
- issue with random input latency on quest 3
- Integration Object Tracking Feature with OVR Integration Package in Unity
- can't to save oculus spatial anchors (on cloud or locally)
- AR Plane Detection using Oculus Integration Unity SDK
- UI Overlapping Issue in Unity Mixed Reality
- How do I get Oculus to access an External Drive through Unity?
- Ceating a VR Portal in quest passthrough not working in build for specific unity version (2022.3.9)
- Meta Quest Get controller battery level using ADB
- How to get data from quest3 color camera, or get data from passthrough, but in video streaming form?
- Unity C# Climbing issue
- Create following UI and Head-Lock UI in VR
- Bypass Oculus Link GPU requirements in Unity/other apps
- VLC Unity doesn't play video on Oculus Quest 2
- How to rotate Oculus left in UnrealEngine separately
Related Questions in GEAR-VR
- C# GearVR Packet Decryption
- Laggy when play gear VR build
- How to get touch pad up, down, left and right touches from Samsung gear vr?
- Does Gear VR with Samsung s7 edge support user position tracking?
- Portable Virtual Reality development toolkits - what are the differences?
- How can I open a 360 Youtube Video in the YoutubeVR app from WebVR/A-Frame
- GearVRf - SceneObject not visible with GVSphere Image
- Movement in VR with Unity for Oculus Go
- AFrame Project run no script in GearVR Samsung Internet
- Detecting USB drive in GearVR with Unity (C#) Android application
- How to adjust the background camera of ARCore in combination with GearVR?
- GearVR with glsurfaceview?
- Unity Gear Vr Object Interaction
- Google Resonance + Unity 2017.3.1f1 + GearVR (Galaxy 8)
- WebVR Gamepad Extensions won't enable on Samsung S8
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
These are actually two questions:
Is it possible to develop for Samsung Gear VR in C++ only?
Yes, definitely, but I would prefer Oculus native mobile SDK over your mentioned framework. Because at current stage, it is really Oculus who are pushing the software development forward, you know John Carmack, right? And he also brings a lot engineering friends from ID software to Oculus too, which you will come across a lot when reading the code distributed with the SDK.
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/book-native/
Combine with QT?
I don't think there is any benefit now, if what you need is to build menus, buttons, UI elements like this. UI elements are very different in VR world, which the graphic is all about a 3D based world. And I think if you are following the native development path, you can only count on some preliminary UI support from Oculus too. Again, you can only get help by reading the source code in the mobile SDK from Oculus.