I have created a fairly simple graphics program by starting with the PeevedPenguin project using iPad as target and then trying to retarget it to the Mac. I am using current versions of Spritebuilder, Cocos, and Xcode.
When I move over to the Mac target, the game moves over with a number of smaller issues but I am having one big issue with how to expand the visual area of the scene. It always loads in a small visual window that cuts off display of any activity outside that box. My scene is basicially a derivation of the background screen from PeevedPenguins.
For this application I want the scene to fill, but not expand past, a window the size of my screen.
I have googled about every possible idea on finding a tutorial concerning how to build these windows, but unfortunately, some other use of the term windows fills up my search results.
Would really appreciated help in solving this issue. Even a link to some sort of "Graphic design for windows on the Mac" would help.
Thanks
Apple provides a convenient "Implementing the Full-Screen Experience" section in their Mac App Programming Guide.