I am wanting to loop a local audio file in my Apple Watch App. Currently I am using AVAudioPlayerNode and AVAudioEngine which works well but I cannot figure out how to loop the sound.
I noticed that I can use AVAudioPlayer, which has the handy "numberOfLoops" but, for some reason AVAudioPlayer is not working on the watch. I have no idea why.
Here is my current code to play a sound:
_audioPlayer = [[AVAudioPlayerNode alloc] init];
_audioEngine = [[AVAudioEngine alloc] init];
[_audioEngine attachNode:_audioPlayer];
AVAudioFormat *stereoFormat = [[AVAudioFormat alloc] initStandardFormatWithSampleRate:44100 channels:2];
[_audioEngine connect:_audioPlayer to:_audioEngine.mainMixerNode format:stereoFormat];
if (!_audioEngine.isRunning) {
NSError* error;
[_audioEngine startAndReturnError:&error];
}
NSError *error;
NSBundle* appBundle = [NSBundle mainBundle];
NSURL *url = [NSURL fileURLWithPath:[appBundle pathForResource:@"FILE_NAME" ofType:@"mp3"]];
AVAudioFile *asset = [[AVAudioFile alloc] initForReading:url error:&error];
[_audioPlayer scheduleFile:asset atTime:nil completionHandler:nil];
[_audioPlayer play];
Here is the code i've tried to use for AVAudioPlayer, but does not work:
NSError *audioError;
AVAudioPlayer* player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"FILE_NAME" ofType:@"mp3"]] error:&audioError];
player.numberOfLoops = MAXFLOAT;
player.delegate = self;
[player play];
I am using WatchKit 5.0(+).
If your audio file fits into memory, you could schedule playback as an
AVAudioBuffer
with theAVAudioPlayerNodeBufferLoops
option (N.B. only tested on simulator!):