I'm wondering what the most effective way to render sprites using Stage3D is? Do I render them into one texture (kind of like rendering everything into a BitmapData buffer), or do I render them into separate textured quads (Using starling, for example)?
I will probably end up with quite a lot of sprites, since I plan on writing a tile map engine, that can probably have layered tile maps etc.
Best Regards, Tomas
From what I understand you should use Starling. Starling has been recommended to me multiple times based on the need for performance. I personally don't need high performance and don't have the time to learn Starling before my project is due (Adobe Air for a mobile game). Good luck.
As far as specifics, you may want to run through a few tutorials and decide upon a direction.