Reduce the file size of png image

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How can I reduce the file size of png image to less than 64KB and without losing the transparent background and maintain 512 X 512 pixels in Swift.

I have tried this code:

   func resizeImageOriginalSize(targetSize: CGSize) -> UIImage {
    var actualHeight: Float = Float(self.size.height)
    var actualWidth: Float = Float(self.size.width)
    let maxHeight: Float = Float(targetSize.height)
    let maxWidth: Float = Float(targetSize.width)
    var imgRatio: Float = actualWidth / actualHeight
    let maxRatio: Float = maxWidth / maxHeight
    var compressionQuality: Float = 0.5
    //50 percent compression

    if actualHeight > maxHeight || actualWidth > maxWidth {
        if imgRatio < maxRatio {
            //adjust width according to maxHeight
            imgRatio = maxHeight / actualHeight
            actualWidth = imgRatio * actualWidth
            actualHeight = maxHeight
        }
        else if imgRatio > maxRatio {
            //adjust height according to maxWidth
            imgRatio = maxWidth / actualWidth
            actualHeight = imgRatio * actualHeight
            actualWidth = maxWidth
        }
        else {
            actualHeight = maxHeight
            actualWidth = maxWidth
            compressionQuality = 0.4
        }
    }
    let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(actualWidth), height: CGFloat(actualHeight))
    UIGraphicsBeginImageContextWithOptions(rect.size, false, CGFloat(compressionQuality))
    self.draw(in: rect)
    let newImage = UIGraphicsGetImageFromCurrentImageContext()



    UIGraphicsEndImageContext()
    return newImage!
}

but size is not what I expected.

2

There are 2 answers

0
dev On BEST ANSWER

I'm compressing to WebP formate which providing around 3X smaller file sizes compared to PNG as I'm to create WhatsApp sticker pack, which also accepts WebP

2
fewlinesofcode On

You should check WWDC Session 219 - Image and graphics best practices. First third of it contains useful information on how to optimize graphics, particularly memory footprint.

One of the ways proposed is the Downsampling technique. Here is a snippet:

func downsample(imageAt imageURL: URL, to pointSize: CGSize, scale: CGFloat) -> UIImage {
    let imageSourceOptions = [kCGImageSourceShouldCache: false] as CFDictionary
    let imageSource = CGImageSourceCreateWithURL(imageURL as CFURL, imageSourceOptions)!
    let maxDimensionInPixels = max(pointSize.width, pointSize.height) * scale
    let downsampleOptions =
            [kCGImageSourceCreateThumbnailFromImageAlways: true,
            kCGImageSourceShouldCacheImmediately: true,
            kCGImageSourceCreateThumbnailWithTransform: true,
            kCGImageSourceThumbnailMaxPixelSize: maxDimensionInPixels] as CFDictionary
    let downsampledImage = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, downsampleOptions)!
    return UIImage(cgImage: downsampledImage)
}

Downsampling will reduce image memory size proportionally to the downsampled size change. Further there is always a tradeoff between image quality and memory footprint and the result highly depends on compression algorithm and compression settings.

This stackoverflow thread, and especially this answer provides some tips.

Hope it helps.