I'm trying to receive a single packet at a time from the server, since packets are going too fast, and each is of undefined size, calling recv() with number of bytes to read will read the first packet and maybe a part of the second packet. Since each packet is NULL terminated, I thought reading byte by byte until a NULL byte is received.
int recvLen = 0;
char TB;
char recvBuffer[1024];
while (recv(Socket, &TB, 1, 0) > 0 && TB != 0 && recvLen < 1024)
{
recvBuffer[recvLen] = TB;
recvLen++;
}
I don't think this method is efficient at all. If the server sent 1024 bytes, recv()
will be called 1024 times.
Is there any other method to recv() until a NULL char is received, or some better method than this one I'm using?
EDIT: i added the packet size infront of the data sent from the server, but now, if a false packet or even sometimes for no reason, packets gets messed up and no correct data is received. here is my code
#define UPLOAD_LEN 2755
int PacketSize, recvLen;
char Size[4];
char recvBuffer[UPLOAD_LEN+1];
while(1)
{
if(recv(Socket,Size,4,0)>0)
{
Size[4] = '\0';
PacketSize = atoi(Size);
if (PacketSize > UPLOAD_LEN || PacketSize <= 0) continue;
recvLen = recv(Socket, recvBuffer, PacketSize, 0);
} else recvLen = -1;
if (recvLen > 0)
{
recvBuffer[recvLen] = '\0';
ProcessData(recvBuffer);
}
else
{
closesocket(Socket);
}
}
Create a buffer and extract your protocol messages from that. If the buffer does not contain a complete message, then recv() until it does. Here's a simple C implementation to buffer a socket (lightly tested, compiles on MS VS2008):
Use it like this:
The key is TCP/IP has no concept of message boundaries, so recv() can return 1 to number of bytes requested. The received buffer could contain multiple or even partial messages.
This code just appends received data into a buffer. The protocol requests bytes from the buffer, and the buffer is filled from the socket. as bytes are removed the remaining buffered data is shifted to the beginning of the buffer.
In this case, two bytes are requested, converted to a length, then the remaining bytes are requested. If a request can't be satisfied, more data is recv'd.
Hope this helps.