When the user drags the ModelEntity, the ModelEntity can switch planes.
Look at this function
This is my code github-link, but don't know what to do next.
@objc
func handleGesture(_ gesture: UIGestureRecognizer){
guard let boxEntity = boxEntity,
let boxAnchorEntity = boxAnchorEntity else {
return
}
if let panGesture = gesture as? EntityTranslationGestureRecognizer {
switch panGesture.state {
case .changed:
let currentLocation = panGesture.location(in: arView)
guard let rayCast = arView.raycast(from: currentLocation, allowing: .estimatedPlane, alignment: .horizontal).first,
let currentPlaneAnchor = rayCast.anchor as? ARPlaneAnchor,
let previousPlaneAnchor = previousPlaneAnchor else {
return
}
if currentPlaneAnchor.identifier != previousPlaneAnchor.identifier {
/// ??? what should be done
self.previousPlaneAnchor = currentPlaneAnchor
}
default:
break
}
}
It's so difficult , i don't know how to do next? Can anyone help me ? Thank you