I have a question about PhysX SDK 2.8.1
I'm an actor:
NxActorDesc actorDesc;
NxBodyDesc bodyDesc;
NxSphereShapeDesc sphereDesc;
sphereDesc.radius = 1.5f;
actorDesc.shapes.pushBack(&sphereDesc);
actorDesc.body = &bodyDesc;
actorDesc.density = 10;
actorDesc.globalPose.t = NxVec3(0.0f, 25.0f, 0.0f);
NxActor *dynamicActor = gsc->createActor(actorDesc);
I want the console print out the current position of the actor. How to do it? This below doesn't work:
for (int i = 0; i <= 10; i++) {
//Step PhysX simulation
if (gsc)
StepPhysX();
NxMat34 pose = dynamicActor->getGlobalPose();
cout <<pose.t << endl;
}
Specifically depends on my reading the position Y.
std::cout can't take an NxVec3 (which your post.t is).
If you want to print out the global position of your dynamicActor,
you need to print out X, Y, Z components of your NxVec3 variable separately.