I've been getting into Quarkus and trying to utilize the Mutiny Vertx WebClient. My code works but I prefer not to have to rely on unsafe/unchecked assignments which is how I've currently written the code with bodyAsJson method on HttpResponse. Is there a better way, or more standard way to decode JSON from the Mutiny Vertx client? I realize I could just call bodyAsJsonObject and return that, but I need to do processing on the data the comes back from API calls so I need to decode it to a class representing the data shape/structure.
package com.something.app.language;
import com.something.app.model.Language;
import io.micrometer.core.annotation.Timed;
import io.smallrye.mutiny.Uni;
import io.vertx.mutiny.core.Vertx;
import io.vertx.mutiny.ext.web.client.WebClient;
import javax.annotation.PostConstruct;
import javax.enterprise.context.ApplicationScoped;
import javax.inject.Inject;
import java.util.List;
@ApplicationScoped
public class LanguageService {
@Inject
Vertx vertx;
private WebClient client;
@PostConstruct
void init() {
this.client = WebClient.create(vertx);
}
@Timed
public Uni<List<Language>> getLanguages() {
return this.client
.get(80, "somehost.com", "/languages")
.timeout(1000)
.send()
.onItem()
.transform(resp -> {
if (resp.statusCode() == 200) {
return resp.bodyAsJson(List.class);
} else {
throw new RuntimeException("");
}
});
}
}
There are several ways. First, Vert.x uses Jackson under the hood, so everything that can be done with Jackson is possible.
You can use
resp.bodyAsJson(MyStructure.class)
, which would create an instance of MyStructure.If you have a JSON Array, you can map every element to the object class.
Finally, you can implement your own body codec (See https://vertx.io/docs/apidocs/io/vertx/ext/web/codec/BodyCodec.html).