After upgrade from Qt 5.4.1 to 5.9.1 the following code has changed behavior when using a touchscreen:
import QtQuick 2.1
import QtQuick.Window 2.2
Window {
visible: true
width: flick.width + 2*grid.spacing
height: flick.height + 2*grid.spacing
property int rectHeight: 65
property int rectWidth: 100
Flickable {
id: flick
pressDelay: 100
contentWidth: grid.width
anchors {
top: parent.top
left: parent.left
leftMargin: grid.spacing
topMargin: grid.spacing
}
height: rectHeight * grid.rows + grid.spacing * (grid.rows-1)
width: rectWidth * (3 + 0.5) + grid.spacing * 3
Grid {
id: grid
rows: 6
columns: 12
spacing: 12
Repeater {
id: repeater
model: parent.rows * parent.columns
Rectangle {
color: "#3333FF"
width: rectWidth
height: rectHeight
MouseArea {
anchors.fill: parent
onPressed: console.log("onPressed")
onReleased:console.log("onReleased")
onClicked: console.log("onClicked")
}
}
}
}
}
}
Previously with Qt 5.4.1 and using mouse or touchscreen to click a Rectangle it prints:
qml: onPressed
qml: onReleased
qml: onClicked
Currently with Qt 5.9.1 and using mouse it still works the same when clicking the rectangle:
qml: onPressed
qml: onReleased
qml: onClicked
But with Qt 5.9.1 and using a touchscreen to click a Rectangle it only prints
qml: onPressed
Not sure why the signals released and clicked are no longer emitted when using a touchscreen, but for my code I still need them to be emitted.
If I change
pressDelay: 0
Then the mouseArea emitted all 3 signals when clicked, but this is not a solution for me since this results in the pressed signal getting emitted from the mousearea when flicking.