I've been trying to make simple 'typing game' where program is checking if input = showcased word.
I'm trying to use Qt GUI, so I've placed two text widgets, and "play" button. However, there is a problem with string (or QString).
Error: no match for 'operator=' (operand types are 'QString' and 'void')
wprowadzone = ui->taker->textChanged();
^
How can I make this code work? Thanks for any help.
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "game.h"
#include "score.h"
#include <qthread.h>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_actionZako_cz_triggered()
{
this->close();
}
void MainWindow::on_actionQt_info_triggered()
{
QApplication::aboutQt();
}
void MainWindow::on_wyjdz_button_clicked()
{
this->close();
}
void MainWindow::on_graj_button_clicked()
{
slowo=s.slowa[rand()%s.slowa.size()];
ui->giver->setText(slowo);
wprowadzone = ui->taker->textChanged();
QThread::sleep(5);
game();
//ui->SCORE->display(wyniki)
}
void MainWindow::on_SCORE_overflow()
{
}
game.cpp
#include "game.h"
#include "mainwindow.h"
#include <cstdlib>
#include <iostream>
#include <stdio.h>
#include "slowka.h"
#include <QMainWindow>
#include <QMainWindow.h>
#include "ui_mainwindow.h"
#include <string>
#include <QStringList>
using namespace std;
game::game()
{
int proby = 0;
int lives = 3;
int wynik = 0;
while (proby > lives)
{
if(wprowadzone != slowo)
{
wynik -= 1;
proby += 1;
}
else
{
wynik += 1;
}
}
}
slowka.cpp (words database)
#include "slowka.h"
Slowka::Slowka()
{
slowa<<"test";
slowa<<"inny test";
slowa<<"inniejszy";
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "slowka.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
QString slowo;
QString wprowadzone;
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_actionZako_cz_triggered();
void on_actionQt_info_triggered();
void on_wyjdz_button_clicked();
void on_graj_button_clicked();
void on_SCORE_overflow();
private:
Ui::MainWindow *ui;
Slowka s;
};
#endif // MAINWINDOW_H
game.h
#ifndef GAME_H
#define GAME_H
#include "mainwindow.h"
#include "slowka.h"
#include <QMainWindow>
class game
{
Q_OBJECT
QString slowo;
QString wprowadzone;
public:
game();
private:
Slowka s;
};
#endif // GAME_H
slowka.h
#ifndef SLOWKA_H
#define SLOWKA_H
#include <QStringList>
class Slowka
{
public:
Slowka();
QStringList slowa;
};
#endif // SLOWKA_H
'graj' is the 'play' button 'proby' is the number of failed tries 'wynik' is the score
http://doc.qt.io/qt-4.8/qlineedit.html#text-prop
Use
instead
Another useful method:
to check if the text was modified by the user
Update to answer additional comment questions:
It is best to declare all variables as
private
.Add functions to "set" and "get" their value.
The only place you would need the
QString
mentioned, is inmainwindow.h
. Ingame.h
, use theget
method to get its value, and theset
to change the value.Comment I suggest to start with a design, if you write too much code without having a clear picture of what classes you have and how they connect, you will have much trouble later.