I have a problem with qRubberBand not painting continuous rectangles in some cases. I used exact example from Qt documentation:
void Widget::mousePressEvent(QMouseEvent *event)
{
origin = event->pos();
if (!rubberBand)
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
rubberBand->setGeometry(QRect(origin, QSize()));
rubberBand->show();
}
void Widget::mouseMoveEvent(QMouseEvent *event)
{
rubberBand->setGeometry(QRect(origin, event->pos()).normalized());
}
void Widget::mouseReleaseEvent(QMouseEvent *event)
{
rubberBand->hide();
}
my problem is shown in this video:
https://imgur.com/a/TMpUz0l
as you can see, if I am painting the rectangle from left top to right bottom, the rectangle is painted smoothly. But otherwise the painting is not continuous.
Here are some events of my code:
void Graph::onMousePress(QMouseEvent* event){
if ((event->buttons() & Qt::RightButton) == Qt::RightButton) {
m_RMBPressed = true;
m_globalOrigin = QPoint(event->globalPos().x(), event->globalPos().y());
if (!m_rubberBand) {
m_rubberBand = new QRubberBand(QRubberBand::Rectangle, qobject_cast<QWidget*>(this));
}
m_rubberBand->setGeometry(QRect(m_globalOrigin, QSize()));
m_rubberBand->show();
}
}
void Graph::onMouseRelease(QMouseEvent* event){
m_RMBPressed = false;
if (m_rubberBand) {
m_rubberBand->hide();
}
}
void Graph::onMouseMove(QMouseEvent* event){
if (m_RMBPressed) {
auto rectangle = QRect(QPoint(event->globalPos().x(), event->globalPos().y()), m_globalOrigin).normalized();
m_rubberBand->setGeometry(rectangle);
m_rubberBand->update();
}
}
I tried to swap the coordinates of the QRect
, remove the .normalized()
function and then correct the rectangle coordinates but none of it worked. Any help is appreciated.