Python Tetris Rotation Check

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I'm trying to create a rotation program for Tetris that I am coding in python. The rotation part works correctly but I have the problem of blocks rotating off the screen or into other blocks. What I have tried to create is a function that will make a test rotation to see if the rotation is valid before actually rotating the block.

The functions are called here:

 if rotatecheck(curblock,rowheight,columnwidth):
        rotate(curblock,rowheight,columnwidth)

where curblock is a list with 4 rect objects and 1 color, columnwidth and rowheight are integers defining the size of the playspace and rotatecheck() is defined as

def rotatecheck(curc, ro, col):
    new=[]
    ct=len(blockonscreen)-1
    if ct==0:
        ct=1
    for z in range(len(curc)):
        new.append(curc[z])
    rotate(new, ro, col)
    for i in range(len(new)-1):
        if new[i].left<0 or new[i].left>=WINDOWWIDTH:
            return False
        for b in blockonscreen:
            if b !=curc:
                for x in range(len(block)-1):
                    if new[i] == block[x]:
                        return False
    return True

blockonscreen is a list of lists containing 4 rect objects and a color, and rotate() is defined as

def rotate(curr,ro,col):
     if curr[4]==yellow:
         rotateo(curr,ro,col)
     elif curr[4]==cyan:
         rotatei(curr,ro,col)
     else:
         rotatea(curr,ro,col)

def rotatei(curr,ro,col):
    if curr[2].centerx>curr[0].centerx and curr[3].centerx>curr[0].centerx:
        horiz=True
        curr[0].centerx+=col
        bla=1
    elif curr[2].centerx<curr[0].centerx and curr[3].centerx<curr[0].centerx:
        horiz=True
        curr[0].centerx-=col
        bla=-1
    elif curr[2].centery>curr[0].centery and curr[3].centery>curr[0].centery:
        horiz=False
        curr[0].centery+=ro
        bla=-1
    elif curr[2].centery<curr[0].centery and curr[3].centery<curr[0].centery:
        horiz=False
        curr[0].centery-=ro
        bla=1
    for f in range (1,4):
        if horiz:
            curr[f].left=curr[0].left
            curr[f].top=curr[0].top+(blocks[0][f-1][0]*ro*bla)
        else:
            curr[f].top=curr[0].top
            curr[f].right=curr[0].right+(blocks[0][f-1][0]*col*bla)
def rotateo(curr,ro,col):
    pass
def rotatea(curr,ro,col):
    middlex=curr[0].centerx
    middley=curr[0].centery
    for r in range(1,4):
        if curr[r].centery==middley and curr[r].centerx>middlex:
            curr[r].centery+=ro
            curr[r].centerx-=col
        elif curr[r].centery==middley and curr[r].centerx<middlex:
            curr[r].centery-=ro
            curr[r].centerx+=col
        elif curr[r].centerx==middlex and curr[r].centery>middley:
            curr[r].centery-=ro
            curr[r].centerx-=col            
        elif curr[r].centerx==middlex and curr[r].centery<middley:
            curr[r].centery+=ro
            curr[r].centerx+=col            
        elif curr[r].centerx>middlex and curr[r].centery>middley:
            curr[r].centerx-=(2*col)
        elif curr[r].centery>middley and curr[r].centerx<middlex:
            curr[r].centery-=(2*ro)
        elif curr[r].centerx<middlex and curr[r].centery<middley:
            curr[r].centerx+=(2*col)
        elif curr[r].centerx>middlex and curr[r].centery<middley:
            curr[r].centery+=(2*ro)

In its current state the program acts as if rotatecheck() doesn't exist. I have scoured my code repeatedly but I can't find anything wrong with it.

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jonrsharpe On BEST ANSWER

It looks like your problem here is that rotatecheck actually rotates the objects you are trying to test, causing them to be rotated even if it does return False.

for z in range(len(curc)):
    new.append(curc[z])

centerx and centery are held in the objects in curc, when you do this you fill a new list with references to the same objects, which are then rotated. You will need to create copies of the individual objects within curc; define a copy method which creates a new object with the same values of e.g. centerx.