I'm looking for an example of a property editor for something like:
public class ContainerClass
{
public string ContainerName { get; set; }
public List<ContainerBase> Containers { get; set; }
public ContainerClasss()
{
Containers = new List<ContainerBase>();
}
}
public class ContainerBase
{
public string Name { get; set; }
public string Description { get; set; }
public string Material { get; set; }
public float Area { get; set; }
}
public class Bookbag : ContainerBase
{
public int Pockets { get; set; }
public Bookbag()
{
Description = "Bookbag";
}
}
public class Bookcase : ContainerBase
{
public Color Color { get; set; }
public int Shelves { get; set; }
public Bookcase()
{
Description = "Bookcase";
}
}
Where when I click on the [...] button for Containers, the [ADD] button allows me to add the different types of containers, not the base container class...
You can do it with a custom UITypeEditor attribute:
With this UITypeEditor:
And this is how it will look: