i encoutered problem with unity, i want to use property injection, here is what i had in my code : config of the container :
public static void RegisterTypes(IUnityContainer container)
{
container.RegisterType<GTModelContainer, GTModelContainer>(new HttpContextLifetimeManager<GTModelContainer>())
.RegisterType<IUnitOfWork, UnitOfWorkGT>()
.RegisterType<ILogger, Logger>(new ContainerControlledLifetimeManager())
.RegisterType<ISocieteServices, SocieteServices>() ;
}
SocieteService Class :
public class SocieteServices : ISocieteServices
{
private IUnitOfWork UnitOfWork;
public SocieteServices(IUnitOfWork unitOfWork)
{
UnitOfWork = unitOfWork;
}
}
i tried to use property injection (i can't use constructor injection with custom data annotation) and here what i had done :
public class CodeSocieteUniqueAttribute : ValidationAttribute
{
[Dependency]
public ISocieteServices SocieteService {get; set;}
[InjectionMethod]
protected override ValidationResult IsValid(object value, ValidationContext validationContext)
{
string codeSociete = value as string;
var societe = SocieteService.getSocieteByCode(codeSociete);
if (societe == null) return ValidationResult.Success;
else return new ValidationResult(FormatErrorMessage(validationContext.DisplayName));
}
}
the problem is that the societeService in CodeSocieteUniqueAttribute class is not injected.
Assuming that your class for registering types is publicly accessible and has a IUnityContainer object, ie:
You could access the container you've built up and resolve these types during method execution.
For instance,
This is actually pretty standard practice, and this MSDN article describes resolving items during runtime.
Another option is to pop the resolution into a default constructor like this: