I have an openGL GUI interface and I need to have a popup menu that will be called when this a certain button is pressed in my openGL display. I want to display a menu similar to the one that pops up when you press an NSPopUPButton but I cannot use the Cocoa button itself. It seems that the best way to accomplish this is to use the NSPopupButtonCell. I cannot post my code here because I am writing the code in Lisp and accessing the Cocoa through an Objective-C bridge but I just wanted to see if the following pseudo code seems like it should display the menu or if there is an obvious flaw in my logic:
• Pseudo Code for function that is called when button is pressed:
• Initialize an NSPopUpButtonCell Using initTextCell: "test" pullsDown: NO
• allocate an NSMenu using alloc
• add two menu items using addItem:
• set the menu of the popUpButtonCell to be the menu that was just allocated using setMenu:
• Next I tried two methods to try and get the menu to actually be displayed,
first I tried using drawWithFrame:inView: and when that did not work I also tried
using drawBezelWithFrame:inView: eventhough the docs said not to use but I just
tried it out of desperation.
• finally, when the draw methods did not work I tried using performClick: on the
popupButtonCell to try and simulate the click.
None of these methods were successful in getting any sort of menu to be displayed. Is there some other way to programmatically pop up the menu contained in the cell?
I think you are looking for the
trackMouse:inRect:ofView:untilMouseUp:
method ofNSCell