I want communicate with python & lua scripts, but python not working as expected. Python hangs:
Log:
lua << 'hello!', lua >> 'hello!'
lua << 'hello!', lua >> 'hello!'
lua << 'hello!', lua >> 'hello!'
python << 'hello!',
Main C++ application:
#include <iostream>
#include "Poco/Process.h"
#include "Poco/PipeStream.h"
void test( char const* interpreter, char const* filename )
{
std::vector<std::string> args { filename };
Poco::Pipe outPipe;
Poco::Pipe inPipe;
Poco::ProcessHandle process_handle = Poco::Process::launch( interpreter, args, &inPipe, &outPipe , nullptr/*errPipe*/ );
Poco::PipeInputStream output_reader(outPipe);
Poco::PipeOutputStream input_writer(inPipe);
for(int repeat_counter=0; repeat_counter<3; ++repeat_counter)
{
auto send_str("hello!");
input_writer << send_str << std::endl;
std::cout << interpreter << " << '" << send_str << "', " );
std::cout.flush();
std::string receiv_str;
output_reader >> receiv_str;
std::cout << interpreter << " >> '" << receiv_str << "'" << std::endl;
}
}
int main()
{
test("lua","test.lua");
test("python","test.py");
return 0;
}
Lua script:
for i=1,10 do
print(io.read())
end
Python script:
for i in range(0,10):
print(raw_input())
In Terminal both scripts works identically.
Solution: For Python must use only sys.stdout.write & flush, Thanks @greatwolf
My guess is that python's
printfunction isn't directly outputting to stdout or there's some funny business happening behind the scenes. Try replacing it withsys.stdout.writeinstead. Don't forget toimport sysfirst.