Plotting 2D array on slice of 3D cube in OpenGL

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I have a simple OpenGL code, using glumpy in python, to plot an interpolated 2D array:

enter image description here

I would like to plot a 3D interpolated array, in the following way: slice it into 10 (say) planes perpendicular to the viewer and adding transparency so as to give the impression of depth.

To start with, I would like to plot my 2D array above, but as a slice into a 3D cube, like I drew below.

enter image description here

How would I even start doing this?


MWE:

import numpy as np
from PIL import Image
from glumpy import app, gl, gloo, data, library
from glumpy.geometry import primitives
from glumpy.transforms import Trackball

vertex = """
#include "misc/spatial-filters.frag"
uniform sampler2D data;
uniform vec2 data_shape;
attribute vec3 position;
attribute vec2 texcoord;
varying float zz;
void main()
{
    float z = Bicubic(data, data_shape, texcoord).x;
    zz = z;
    gl_Position = <transform>;
}
"""

fragment = """
#include "misc/spatial-filters.frag"
#include "colormaps/colormaps.glsl"
varying float zz;

void main()
{
    vec4 col = vec4(colormap_icefire(zz),1);
    gl_FragColor = col;

} """

def func3(x,y,t):
    return np.exp(-10*(x-0.5*np.cos(t))**2-10*(y-0.5*np.sin(t))**2)

x = np.linspace(-2.0, 2.0, 64).astype(np.float32)
y = np.linspace(-2.0, 2.0, 64).astype(np.float32)
X,Y = np.meshgrid(x, y)
Z = func3(X,Y,0)

window = app.Window(width=1200, height=800, color = (1,1,1,1))

@window.event
def on_draw(dt):

    window.clear()

    surface['data'] = Z 

    surface.draw(gl.GL_TRIANGLES, s_indices)

n = 100
surface = gloo.Program(vertex, fragment)
vertices, s_indices = primitives.plane(2.0, n=n)
surface.bind(vertices)

surface['data_shape'] = Z.shape[1], Z.shape[0]

surface['u_kernel'] = data.get("spatial-filters.npy")
surface['u_kernel'].interpolation = gl.GL_LINEAR

transform = Trackball("vec4(position.xy, 0, 1.0)")
surface['transform'] = transform
window.attach(transform)

app.run()
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