how to play sound in cocos2d in sequence does any body have any idea for example i have three sound like
[[SimpleAudioEngine sharedEngine] playEffect:[CommanMethods GetCompleteSoundPath:objplate.OrderOneSound]];
[[SimpleAudioEngine sharedEngine] playEffect:[CommanMethods GetCompleteSoundPath:objplate.WithSound]];
[[SimpleAudioEngine sharedEngine] playEffect:[CommanMethods GetCompleteSoundPath:objplate.OrderTwoSound]];
this is the code of sound effect play how can i play when one is stop and then another play after that
this way can solve your problem, but only drawback is you have to insert delay time by yourself. hope it work for your situation.