I'm starting using winmm.dll to play sound ( it offers the possiblity to play multiple sound at one time and set audio parameters ) but i can't find a valid list of all the functions of this library .
I have a Wav file that contains more musics , so i have to start them separately .
I have this code :
Imports System.Text
Imports System.Runtime.InteropServices
Public class SoundPlayer
<DllImport("winmm.dll")> Private Shared Function mciSendString(ByVal command As String, ByVal buffer As StringBuilder, ByVal bufferSize As Integer, ByVal hwndCallback As IntPtr) As Integer
End Function
Public sub PlayMusicWithTime(SelectedTime as String)
mciSendString("open " & Chr(34) & Application.StartupPath & "\Resources\Sounds\" & soundFileName & Chr(34) & " type waveaudio alias MediaSound", Nothing, 0, IntPtr.Zero)
mciSendString("setaudio MediaSound volume to 1000", Nothing, 0, IntPtr.Zero)
' There should be a function here that make the sound start at the input value
mciSendString("play MediaSound", Nothing, 0, IntPtr.Zero)
End Sub
End Class
So is there a function in Winmm.dll to start playing a sound at a specific time ?
Finally i found a solution :
to play a sound at the specific time i have to use this code :
mciSendString("play MediaSound from 13000, Nothing, 0, IntPtr.Zero)
In this situation i started playing at 13 seconds
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Full Code :