I am making a Pause menu in Unity that appears when you press escape. But whenever I press escape, the background music still plays. I am getting an error in lines 32 and 46.
The error log is Assets\PauseMenu.cs(32,32): error CS0029: Cannot implicitly convert type 'UnityEngine.AudioSource' to 'UnityEngine.AudioSource[]'
Here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public GameObject pauseMenuUI;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPaused)
{
Resume();
}
else
{
Pause();
}
}
}
void Resume()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
AudioSource[] audios = FindObjectOfType<AudioSource>();
foreach (AudioSource a in audios)
{
a.Play();
}
}
void Pause()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
AudioSource[] audios = FindObjectOfType<AudioSource>();
foreach (AudioSource a in audios)
{
a.Pause();
}
}
}
FindObjectOfType<AudioSource>()
return only one object to return an array of object useFindObjectsOfType<AudioSource>()