I have a "sketch.js" where i want to instance multiple canvases und display different objects of one class in them.
sketch.js:
var myObjects = [];
var sketch1 = function (p) {
p.setup = function () {
p.createCanvas(600, 400);
}
p.draw = function () {
p.background(51);
p.rect(p.width/2, p.height/2, 200, 200);
}
};
new p5(sketch1, "canvas_container");
var sketch2 = function (p) {
p.setup = function () {
p.createCanvas(600, 400);
myObjects.push(new myObject(p, 1, 2));
myObjects.push(new myObject(p, 3, 4));
}
p.draw = function () {
p.background();
for (var i=0; i<myObjects.length; i++) {
p.line(0, 0, myObjects[i].x, myObjects[i].y);
myObjects[i].doSomething(Math.random()*10);
}
}
};
new p5(sketch2, "canvas_container");
When do i use "this." and when "p." in this case? Furthermore I would like to use some "other" methods from the p5 library in my sketch.js file, outside of the instaces, like:
select('..') ...
but I get the error:
select is not defined
I found myself a dirt workaround:
new p5().select('...') ...
What is the clean way to do this?
myObjects.js
function myObject(canvas, x, y) {
this.canvas = canvas;
this.x = x;
this.y = y;
this.doSomething = function(rad) {
this.canvas.ellipse(this.x, this.y, rad, rad);
}
}
Has anybody an example for handeling multiple instances of canvases?
Note that right now, you aren't ever creating a new instance of
myObject. Your array is namedmyObjects, but you're only ever addingp(which is an instance ofp5) to it. So you can't magically call yourdoSomething()function on the objects you've added to yourmyObjectsarray, because they aren'tmyObjectobjects. They'rep5objects.I think what you would want to do is take the
pvariable passed into each of your sketches and pass that into your "class" functions. Something like this:Then it should work how you're expecting it to.