I have a class which check for internet availability, if there is not internet then it is suppose to load the file in UiWebView(I am using UniWebView).
if(!isInternetAvailable())
{
_webView.insets = new UniWebViewEdgeInsets(0,0,0,0);
_webView.url = Application.streamingAssetsPath + "/File.html";
_webView.Load();
}
i cannot figure out what is wrong. I have the file stored in StreamingAssets folder. please help out. Been stuck on this for hours.
I'm afraid that the way you read files from StreamingAssets is incorrect, as the method to access StreamingAssets diverts in different OS.
Please check Unity Manual about it.