I have a main scene centered on the center of the viewport
in addition to that I want another small object to be displayed on the corner of the viewport.
The trouble is that when I draw the small object, it is transformed by the main projection transformation and appears slanted. I want the small object to have its own vanishing point centered in its center.
Is this possible which just transformations?
OpenGL: perspective view centered not in the middle of the view?
1.3k views Asked by shoosh At
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You want your main scene to be projected in one way and your corner object to be projected in another way. This directly leads you to the solution:
Perhaps you're wondering how to implement setUpCornerProjection. It would look something like this:
And then in setUpMainProjection() you'd need to also call glFrustum and glViewport.