OpenGL : Line jittering with large scene and small values

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I'm currently drawing a 3D solar system and I'm trying to draw the path of the orbits of the planets. The calculated data is correct in 3D space but when I go towards Pluto, the orbit line shakes all over the place until the camera has come to a complete stop. I don't think this is unique to this particular planet but given the distance the camera has to travel I think its more visible at this range.

I suspect its something to do with the frustum but I've been plugging values into each of the components and I can't seem to find a solution. To see anything I'm having to use very small numbers (E-5 magnitude) for the planet and nearby orbit points but then up to E+2 magnitude for the further regions (maybe I need to draw it twice with different frustums?)

Any help greatly appreciated...

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batterj2 On

Thanks all for answering but my solution to this was to draw it with the same matrices that were drawing the planet since it wasn't bouncing around as well. So the solution really is to code better really, sorry.