I am stuck with the following while creating OFF-SCREEN surface using OpenGL ES 2.0 :
1. How to create Off-Screen surface using eglCreatePixmapSurface()?
2. eglCreatePixmapSurface() API takes EGLNativePixmaptype as parameter, what is EGLNativePixmaptype? how to find its Structure definiton? Can i make it on my own? ( In my Code base its declare as void * )
3.Once the drawing is done on a Native Pixmap surface, how to access my Native Pixmap data?
I have searched in internet alot but could find any relevant informative examples.Any help will be appreciated.