Oculus doesn't render Gizmos Unity Android Build

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I encountered issues while creating an Android build for the Oculus Quest 2. However, after updating the project to 2023 version of Unity and its settings, I managed to get the game running.

Currently, the game’s performance isn’t at it's best, but that's another day problem. The main issue I’ve noticed is the absence of the rayhandcasting gizmos. As evident from the video, the raycast is functioning, but the laser that should emit from the right hand isn’t visible in the build.

I tried to update the build and project settings to what Unity have recommended for Oculus Quest 2, but it didn't fix the problem.

Some pictures: https://imgur.com/a/xivjuM5

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