I use this to generate "class" in Lua.
function Class(...)
local cls = {};
local bases = {arg};
for i, base in ipairs(bases) do
for k, v in pairs(base) do
cls[k] = v
end
end
cls.__index = cls;
cls._is_a = {[cls] = true}
for i, base in pairs(bases) do
for c in pairs(base._is_a) do
cls._is_a[c] = true
end
cls._is_a[base] = true
end
function cls.IsType(obj,cmptype)
if cmptype then
return obj._is_a[cmptype] or false;
else
if type(obj) == 'table' then
return cls._is_a[obj.__index] or false;
else
return false;
end
end
end
cls._init = function() end;
setmetatable(cls, {
__call = function (c, ...)
local instance = setmetatable({}, c)
instance._init(instance, ...);
return instance
end
})
return cls
end
In zeroBane Studio this code launches, and i can do stuff like
Test1 = Class();
function Test1:_init()
end
Test2 = Class(Test1);
function Test2:_init()
Test1._init(self);
end
But when i try to do something similar in Starbound, it will complain about Test1._init(self); with message "attempt to index a function value". I can bet that it has to do with metatables, but i'm not good enough to solve it by myself. Is there a way to fix this, so that i will be able to call functions using '.'?