I am using node.js and express, and I am calling server-side functions and syncing variables using nowjs. Suppose the user is drawn as a sprite on the canvas. His x,y coordinates are kept server-side in a "position" array.
Server-side:
position = { x : 0; y : 0 }
updatePosition = function (a,b)
{
playerPosition.x += a;
playerPosition.y += b;
}
Client-side:
if keypress('right'){ updatePosition(32,0); }
These are pseudocode. When the user presses the 'right' button, the server-side "updatePosition" function is called, which adds 32 (pixels) to the x-coordinate of the "position" array. This array is then shared with the client, and the new position is drawn on the canvas using client-side function.
Suppose I don't want to draw the sprite at the new position instantly. I want to play a walking animation that gradually moves the sprite 32 pixels to the right, and takes say 1 second to complete. I might implement it this way:
- User presses the 'right' button.
- The animation starts playing client-side.
- updatePosition is called server-side as usual.
- When animation on the client finishes, check if the final position client-side matches the coordinates stored server side.
When the user presses the 'right' button/key, he cannot repeat the keypress until 1 second later. The 1 second long "walking" animation has to complete and final position checked with the server-side coordinates before he can press 'right' again to move his sprite.
Question: How do I keep track of the 1 second server side? I can't do it client-side because the user will be able to hack his client to reduce the animation time.
Is the solution to "timestamp" the position array? E.g. position = { x : 0; y : 0, time: 0 }. If the user presses the 'right' button again, the server would check to see if the last position update was greater than 1 second ago. If less than 1 second, the server ignores it.
Why not simply storing a "lock" in the user session?
When another edit is triggered by the client, just:
Modifying the position object doesn't feel right to me. A position object is meant to store position, not time.