No Touch with ThreeJS OrbitControls using WebGL on IOS Devices with Ludei / Cocoon JS

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Following problem:

I'm using the OrbitControls of ThreeJS plugin to rotate around a sphere. This works fine as long as i use the CanvasRenderer. As soon as i switch to the WebGLRenderer the touch controls stop working on iOS Devices through the launcher App.

Does anyone have the same problems or an idea how to solve it? I spend ours searching the web but found nothing related.

The Launcher Log keeps repeating the Same Error:

JavaScript Exception ( Tag: 'requestAnimationFrame'): texImage2D IllegalStateException: Error     
reading the '204 bytes' block of the given 
'private/var/mobile/Applications/9DC0353A-C421-4FC4-9731-F1867B377523/tmp/game/' file path. at  
static SPData com::ideateca::core::io::AbstractFileSystem::loadFile(const string &):69

Does anybody have an idea what that means?

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seanarcher On BEST ANSWER

It seems to be a problem with the OrbitControls. I switched to TrackballControls and it works!