I'm trying to make a custom UITableViewCell, that contains an image. And when the user scrolls the table up/down - here comes the parallax effect on table cells.
So, here's my code:
VEParallaxCell.swift:
import UIKit
class VEParallaxCell: UITableViewCell {
var parentTableView : UITableView?
var parallaxImage : UIImageView?
var parallaxRatio : CGFloat?
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.contentView.backgroundColor = UIColor.whiteColor()
parallaxImage = UIImageView.new()
self.contentView.addSubview(parallaxImage!)
parallaxImage?.backgroundColor = UIColor.whiteColor()
parallaxImage?.contentMode = UIViewContentMode.ScaleAspectFill
self.clipsToBounds = true
parallaxRatio = 1.5
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func willMoveToSuperview(newSuperview: UIView?) {
super.willMoveToSuperview(newSuperview)
var view : UIView = newSuperview!
if view.isKindOfClass(UITableView) {
parentTableView = view as? UITableView
}
view = view.superview!
if (parentTableView != nil) {
parentTableView?.addObserver(self, forKeyPath: "contentOffset", options: NSKeyValueObservingOptions.New | NSKeyValueObservingOptions.Old, context: nil)
}
}
override func removeFromSuperview() {
super.removeFromSuperview()
parentTableView?.removeObserver(self, forKeyPath: "contentOffset", context: nil)
parentTableView = nil
}
override func layoutSubviews() {
super.layoutSubviews()
return
}
func setParallaxRatio(_parallaxRatio: CGFloat) {
parallaxRatio = max(_parallaxRatio, 1.0)
parallaxRatio = min(_parallaxRatio, 2.0)
var rect : CGRect = self.bounds
rect.size.height = rect.size.height * parallaxRatio!
parallaxImage?.frame = rect
updateParallaxOffset()
}
override func observeValueForKeyPath(keyPath: String, ofObject object: AnyObject, change: [NSObject : AnyObject], context: UnsafeMutablePointer<Void>) {
if keyPath == "contentOffset" {
var array = [VEParallaxCell]()
array = parentTableView?.visibleCells() as! [VEParallaxCell]
if parallaxRatio == 1.0 || !contains(array, self) {
return
}
updateParallaxOffset()
}
}
func updateParallaxOffset() {
var contentOffset : CGFloat = parentTableView!.contentOffset.y
var cellOffset : CGFloat = self.frame.origin.y - contentOffset
var percent : CGFloat = (cellOffset + self.frame.size.height) / (parentTableView!.frame.size.height + self.frame.size.height)
var extraHeight : CGFloat = self.frame.size.height * (parallaxRatio! - 1.0)
var rect : CGRect? = parallaxImage?.frame
rect!.origin.y = -extraHeight * percent
parallaxImage?.frame = rect!
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
And main view controller's cell creating method:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! VEParallaxCell
cell.parallaxImage?.image = UIImage(named: "eye.png")
return cell
}
So, the problem is, that when I build and run the app, the compiler shows no errors and warnings, but when I add a new cell to my table, it adds it, but shows no image.
What should I do?
Your image view's frame is probably
(0, 0; 0, 0)
(i.e.CGRectZero
), making it impossible to see. You should be creating it like this instead:Also, your
parallaxImage
andparallaxRatio
properties do not have to be optionals since you are defining them in aninit
method.And to get the cell you're looking for in
tableView:cellForRowAtIndexPath
, you should be doing a conditional downcast: