I'm trying to embed a NLua console script running in a thread in my C# software. My code read the lines from the console and append those until ":quit" is read. It then executes the script. I then catch any exception and print it to the console. Here is an example:
x=4
:quit
print(4)
:quit
4
print(math.sin(x))
:quit
-0.75680249530793
import ('Microsoft.Xna.Framework')
:quit
[string "chunk"]:1: attempt to call global 'import' (a nil value)
It seems I have a problem with the import statement. Here is the C# code:
public void Run()
{
NLua.Lua lua = new Lua();
lua["Map"] = map;
lua.LoadCLRPackage();
lua.DoString(@"
import ('Game1', 'Game1')
import ('System.Web')
import ('Microsoft.Xna.Framework;')");
Quit = false;
StringBuilder stream = new StringBuilder();
string line;
while(!Quit)
{
line = Console.ReadLine();
while (line != ":quit")
{
Thread.Sleep(1000);
stream.AppendLine(line);
line = Console.ReadLine();
}
lock (mutex)
{
try
{
state.DoString(stream.ToString());
stream.Clear();
}
catch (NLua.Exceptions.LuaException e)
{
Console.WriteLine(e.Message);
}
}
}
}
I use Visual Studio 2017, installed NLua for the NuGet Package Manager. Anyone have an idea of why I can't use the import statement?