I got a question regarding using Nape Physics with Actionscript 3.0. I have a concept which involves 20-300 of balls appear on the screen with no gravity. With no gravity I mean that there is nowhere where the ball will fall too. Just see it like it's on a flat surface.
What I plan to do with these balls is that you can drag them and interact with them on a touch screen. Of course when you drag a ball I want there to be collision present.
I have built a test with Nape already but I'm currently not sure if I want to go Nape all the way.
The demo is here: http://www.bobharing.nl/Totems&Docks/index.html
With these balls I also plan to change their size, apply attributes to them, make them have their own action pattern and make balls with a certain attribute move to a certain location.
My question is: Should I go on with Nape Physics or go with self applied formulas? What I am trying to avoid is that late in the project a certain thing can't be done with Nape and then I'm back to square one.
Nape makes life much easier but if you want to get the best performance certainly make your own mechanism for enter-balls collisions. There is a book called "Foundation ActionScript Animation: Making Things Move" by Keith Peters that I read a time ago, it includes a chapter called "Billiard balls physics". You might want to look at it, here is a link to the book: http://www.amazon.com/gp/product/1590595181/sr=8-1/qid=1153497977/ref=pd_bbs_1?ie=UTF8