I want to draw a lot of strip lines and performance is very important to me so I can not use thousands of draw calls.
My first solution is using LineSegments
with duplicate indexes like this
[1,2,2,3,3,4,4,5, 1,7,7,6,6,8, ...]
I know about BufferGeometry
and ShaderMaterial
and instancing. Are those better than my solution?