I am trying to open a midi port on windows using midiInOpen. The call normally works great (I'm using the RtMidi wrapper, and the code is quite clean), but it returns MMSYSERR_NOMEM if Ableton Live is open. The machine has plenty of ram left (4GB), and closing other applications doesn't seem to have any effect.
Am I running into some kind of internal resource limit in winmm?
I am running Windows 7 on a new Intel NUC machine, the calls are coming from RtMidi.cpp, and I am wrapping them in a CPython module but not doing anything else fancy. I am an experienced C++ developer and can get my fingers into this if someone can point the way.
Thanks!
void MidiInWinMM :: openPort( unsigned int portNumber, const std::string /*portName*/ )
{
if ( connected_ ) {
errorString_ = "MidiInWinMM::openPort: a valid connection already exists!";
error( RtMidiError::WARNING, errorString_ );
return;
}
unsigned int nDevices = midiInGetNumDevs();
if (nDevices == 0) {
errorString_ = "MidiInWinMM::openPort: no MIDI input sources found!";
error( RtMidiError::NO_DEVICES_FOUND, errorString_ );
return;
}
if ( portNumber >= nDevices ) {
std::ostringstream ost;
ost << "MidiInWinMM::openPort: the 'portNumber' argument (" << portNumber << ") is invalid.";
errorString_ = ost.str();
error( RtMidiError::INVALID_PARAMETER, errorString_ );
return;
}
WinMidiData *data = static_cast<WinMidiData *> (apiData_);
MMRESULT result = midiInOpen( &data->inHandle,
portNumber,
(DWORD_PTR)&midiInputCallback,
(DWORD_PTR)&inputData_,
CALLBACK_FUNCTION );
if ( result != MMSYSERR_NOERROR ) {
if(result == MMSYSERR_ALLOCATED) printf("MMSYSERR_ALLOCATED: %i\n", MMSYSERR_ALLOCATED);
if(result == MMSYSERR_BADDEVICEID) printf("MMSYSERR_BADDEVICEID: %i\n", MMSYSERR_BADDEVICEID);
if(result == MMSYSERR_INVALFLAG) printf("MMSYSERR_INVALFLAG: %i\n", MMSYSERR_INVALFLAG);
if(result == MMSYSERR_INVALPARAM) printf("MMSYSERR_INVALPARAM: %i\n", MMSYSERR_INVALPARAM);
if(result == MMSYSERR_NOMEM) printf("MMSYSERR_NOMEM: %i\n", MMSYSERR_NOMEM);
errorString_ = "MidiInWinMM::openPort: error creating Windows MM MIDI input port.";
error( RtMidiError::DRIVER_ERROR, errorString_ );
return;
}
// Allocate and init the sysex buffers.
for ( int i=0; i<RT_SYSEX_BUFFER_COUNT; ++i ) {
data->sysexBuffer[i] = (MIDIHDR*) new char[ sizeof(MIDIHDR) ];
data->sysexBuffer[i]->lpData = new char[ RT_SYSEX_BUFFER_SIZE ];
data->sysexBuffer[i]->dwBufferLength = RT_SYSEX_BUFFER_SIZE;
data->sysexBuffer[i]->dwUser = i; // We use the dwUser parameter as buffer indicator
data->sysexBuffer[i]->dwFlags = 0;
result = midiInPrepareHeader( data->inHandle, data->sysexBuffer[i], sizeof(MIDIHDR) );
if ( result != MMSYSERR_NOERROR ) {
midiInClose( data->inHandle );
errorString_ = "MidiInWinMM::openPort: error starting Windows MM MIDI input port (PrepareHeader).";
error( RtMidiError::DRIVER_ERROR, errorString_ );
return;
}
// Register the buffer.
result = midiInAddBuffer( data->inHandle, data->sysexBuffer[i], sizeof(MIDIHDR) );
if ( result != MMSYSERR_NOERROR ) {
midiInClose( data->inHandle );
errorString_ = "MidiInWinMM::openPort: error starting Windows MM MIDI input port (AddBuffer).";
error( RtMidiError::DRIVER_ERROR, errorString_ );
return;
}
}
result = midiInStart( data->inHandle );
if ( result != MMSYSERR_NOERROR ) {
midiInClose( data->inHandle );
errorString_ = "MidiInWinMM::openPort: error starting Windows MM MIDI input port.";
error( RtMidiError::DRIVER_ERROR, errorString_ );
return;
}
connected_ = true;
}
I had the same error when calling
midiInOpen
function in my command line tool (that is the reason why I'm here) and found, that it was because I had another (also command line) connection to my midi device connected in the same time.When I closed the first one, I was able to open it in the main app again.
In your case its the Ableton which holds the connection. I'm not an expert, but I believe, you can have the device connected only to one application.