Microsoft.Smartdevice.Connectivity and Windows Phone 8, launch native apps, send input?

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I've written a small .NET Console program that will launch the Windows 8 Simulator. Very straightforward:

using Microsoft.SmartDevice.Connectivity;
using Microsoft.SmartDevice.Connectivity.Interface;
using Microsoft.SmartDevice.MultiTargeting.Connectivity;

MultiTargetingConnectivity connectivity = new MultiTargetingConnectivity(CultureInfo.CurrentUICulture.LCID);
var devices = connectivity.GetConnectableDevices();
ConnectableDevice connectableDevice = devices[2];
Console.WriteLine("Found Connectable Device \'" + connectableDevice.Name + "\' for Device id {" + connectableDevice.Id + "}.");

Pretty straightforward. However, what I want to do now is programmatically interact with the device. I know I can launch my own Apps by using iDevice.installApplication but what I really want to do is run a built-in app that comes with the simulator (the mail app). Can I use the SmartDevice.Connectivity libs to send touches, or launch 'hidden' apps that don't show up in the GetInstalledApplications() method? the API is sparse, and doesn't seem like a ton of developers are using this.

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Richthofen On BEST ANSWER

I've actually found a better framework than the SmartDevice framework. Inside the C:\Program Files (x86)\Microsoft XDE\8.0 folder you can find the Microsoft.XDE DLLs, which help power the Windows 8 simulator wrapper/skin, and are managed libraries that allow you to interact with the simulator. Sample code:

private static void BootViaXdeLibs()
{
    var factory = new Microsoft.Xde.Wmi.XdeWmiFactory();
    Console.WriteLine("Polling for virtual machines");

    var virtualMachine = factory.GetAllXdeVirtualMachines(SettingsOptions.None)[2];
    Console.WriteLine("Found machine {0}", virtualMachine.Name);

    if (virtualMachine.EnabledState != VirtualMachineEnabledState.Disabled)
    {
        Console.WriteLine("Virtual Machine {0} is already running. Shutting down. ", virtualMachine.Name);
        virtualMachine.Stop();
        while (virtualMachine.EnabledState != VirtualMachineEnabledState.Disabled)
        {
            Thread.Sleep(1000);
        }
    }

    Console.WriteLine("Starting {0}", virtualMachine.Name);

    virtualMachine.Start();
    while (virtualMachine.EnabledState == VirtualMachineEnabledState.Starting)
    {
        Thread.Sleep(1000);
    }

    Console.WriteLine("Sleeping before image capture to give boot time");
    Thread.Sleep(30000);

    //Click on the screen
    virtualMachine.SendMouseEvent(new MouseEventArgs(MouseButtons.Left, 1, 295, 260, 0));
    Thread.Sleep(100);
    virtualMachine.SendMouseEvent(new MouseEventArgs(MouseButtons.None, 0, 295, 260, 0));
    Thread.Sleep(1000);

    Console.WriteLine("Saving screenshot");

    //Capture Screen
    var res = virtualMachine.GetCurrentResolution();
    var image = virtualMachine.GetScreenShot(0, 0, res.Width, res.Height);
    image.Save("C:\\image.png", ImageFormat.Png);

    virtualMachine.Stop();
}