I'm working with a MeshBasicMaterial to which I have applied a color.
var material = new THREE.MeshBasicMaterial({color: myColor});
at some point I need to add a texture to the material
material.map = new THREE.ImageUtils.loadTexture(...);
this works fine but the color of the material is tinting the texture.
I realise I can change the color of the material to white to remove this tinting but cannot find a a way of deleting the material's color or changing the way the color and texture blend - is this possible ? I'm trying to avoid creating a new material and replacing if possible.
demonstrated in Lee Stemkoski's examples - change map to 'grass' and then change the material color
http://threejs.org/docs/scenes/material-browser.html#MeshBasicMaterial
By the fact you can set the material's
.map
after the fact, you should be able to set the material's.color
after the fact.Of course, this new color should be white for your texture to be visible and not black.